teaching machines

Honors 104.502 Lecture 11 – Animation

February 29, 2016 by . Filed under honors gamedev, lectures, spring 2016.

Agenda

TODO

Note

Coroutines are great for very precise animations, but they are very manual. Today we dive into a more mouse-driven alternative: Unity’s animation system. We’ll look at a handful of animated behaviors, including a pacing monster, a rotating planet, a bouncing ball, and a growing flower.

Game