teaching machines

Prospectus: Tyler, Michael, Adam

October 5, 2015 by . Filed under gamedev2.

  1. We want the players to have  moments of exploration and fun solving puzzles with new abilities found throughout the game. Hopefully, it will teach the players abstract problem solving. We want the players to think about the next step up in challenge, along with the new abilities and all the uses for them.
  2. The surprises will come out of the puzzles which we will design around the new abilities that the player collects. The whole game should be quite fun, culminating around the points where the player collects new abilities, and where a difficult puzzle/enemy is defeated.
  3. Players will (hopefully) be curious about ways to use the new abilities, and about the puzzles that will be presented to them.
  4. The fun had, the problem solving skills learned, and the muscle memory ingrained will be what the player learns… but hopefully we can teach some life lessons as well.
  5. The story details are amorphous at this point, but we plan on communicating the story through implication, details about the abilities, and speaking to the NPC characters as well. We will use the art, animations, and the actual mechanics to contribute to the story telling.

Concept Art

Github repository: https://github.com/Sento920/CS491-Final-Project.git